The XMesh Saver User Interface was implemented using MAXScript and can be used as reference / starting point for custom caching solutions.įROST is a compound geometry object for 3ds Max that can be used to generate a single mesh from particles, vertex clouds, object positions, point data files or a combination thereof using various iso-surface or geometry cloning techniques. It consists of a commercial Saver plugin (XMesh Saver MX) which exposes a MAXScript Interface for processing the scene and saving the XMesh files, and a free Loader plugin (XMesh Loader MX) which performs the loading. XMesh MX is the 3ds Max implementation of the XMesh toolset. XMesh is a set of tools for caching animated scene geometry to an external file sequence and for loading this data later for rendering. XMesh? is Thinkbox Software’s production-proven Geometry Caching system. ThinkBox Frost MX, XMesh MX, Krakatoa MX For 3DsMAX – XFORCE
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